AI Insights · Timothy · July 2022
Top 5 City Building Games Performance in Africa Q2 2022
Explore the performance trends of the top 5 city building games in Africa during Q2 2022, including downloads, revenue, and active user data from both iOS and Android platforms.
During the second quarter of 2022, the top 5 city building games in Africa showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends of these popular applications.
SimCity BuildIt from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at around $4.2K in late March and seeing a low of approximately $2.4K by late May. Weekly downloads were highest at 7.2K at the end of March, gradually declining to about 4.1K by the end of June. Active users started at 44.3K in late March and saw a gentle decline to 38.4K by the end of June.
Land of Empires: Immortal by Nuverse showed an upward trend in weekly revenue, reaching a peak of roughly $2.3K in late May. Downloads were highest in late April at 4.8K and declined to about 2K by the end of June. Active users increased from 1.5K in late March to a peak of 3.5K in late April, then gradually fell to around 2.2K by the end of June.
Merge County from Microfun Limited had a notable spike in downloads, reaching 10.9K in early April, before stabilizing around 853 by the end of June. Revenue saw a peak of approximately $1.3K in late May, while active users surged to 15.2K in early April, eventually settling at about 5K by the end of June.
Top Mech - Future Wars by Duga Game showed significant growth in weekly revenue, peaking at around $1.9K by the end of May. Downloads reached their highest at 5.3K in late April but dropped sharply to single digits by the end of June. Active users saw a steady increase from 2.3K in early April to 8.5K in early May, before gradually decreasing to around 4.2K by the end of June.
Heroes of the Dark: Squad RPG by Gameloft SE experienced a peak in weekly revenue at $2.3K in early May, with a subsequent decline to about $707 by the end of June. Downloads were modest, peaking at 269 in mid-May and dropping to 47 by late June. Active users started at 629 in late March and declined steadily to 278 by the end of June.
For more detailed insights and data, visit Sensor Tower.